Tough Traveling – Beginnings

Tough Traveling is back! Nathan over at Fantasy Review Barn is the original mastermind of Tough Traveling. And Laura is reviving it as a monthly feature over at Fantasy Faction. What’s Tough Traveling? Pretty much, on the first of the month where we dig around to come up with examples of that month’s chosen trope in fantasy. We are using Diana Wynne Jones’ The Tough Guide to Fantasyland as our inspiration and guide. There will be link ups available over at Fantasy Faction, so join in and link up. This weeks theme?  BEGINNINGS   The Tough Guide states that you will begin in rather poor circumstances in an unimportant corner of the continent; a kitchen menial, perhaps, or a blacksmith’s apprentice. From there, the Guide advises that ‘you will be contacted by your TOUR MENTOR (normally an elderly male MAGIC USER with much experience) who will tell you what to do, which is almost certainly to discover you are a MISSING HEIR.’   Oh, what an appropriate theme for Tough Traveling 2.0. I have to confess that for my list, I went with the most memorable, powerful or even perplexing beginnings. Something that grabs you quick. I found a good number of these matched that blurb from…

Tough Traveling – Monsters

Nathan over at Fantasy Review Barn is the mastermind of Tough Traveling. What’s Tough Traveling? Pretty much, it’s a weekly feature on Thursdays where we dig around to come up with examples of common tropes in fantasy, using Diana Wynne Jones’ The Tough Guide to Fantasyland as our inspiration and guide. Nathan has invited one and all to join in the fun, so feel free to come up with your own lists and add the link on Nathan’s weekly post, which will also contain (unleash) the next weeks theme. So let the fun begin … This weeks theme? MONSTERS MONSTERS are likely to lie in waste areas, caves, and old ruined cities. You can usually detect their presence by smell.   Water Based Monsters in Irenicon by Aidan Harte Beneath the surface of a river that was forced through the city by its foes, lies unnatural creatures that will carry anyone who ventures too close to their death. And just to keep the residents on their toes, keep them from feeling too safe away from the water, occasionally, one breaks free and will walk the streets. They are kind like a water based zombie, drowning anyone who happens to cross its path.       Corelings/Demons…