Tough Traveling – Quest Objects

Nathan over at Fantasy Review Barn is the mastermind of Tough Traveling. What’s Tough Traveling? Pretty much, it’s a weekly feature on Thursdays where we dig around to come up with examples of common tropes in fantasy, using Diana Wynne Jones’ The Tough Guide to Fantasyland as our inspiration and guide. Nathan has invited one and all to join in the fun, so feel free to come up with your own lists and add the link on Nathan’s weekly post, which will also contain (unleash) the next weeks theme. So let the fun begin … This weeks theme? QUEST OBJECTS QUEST OBJECTS can be various, but are quite strictly defined by the Rules. They are: 1. Material Objects. Cups, jewels, orbs, rings, scepters, stones, and swords. 2. Places. Hidden Kingdomes, islands, old ruined cities, stones, temples, valleys and fountains. 3. Persons. Apprentices, hardship, princes. 4. Knowledge. Usually for birthright or magic or both. Ready Player One by Ernest Cline – I don’t care if this is Science Fiction, it is like the ultimate Quest, one that every person alive has dreamed of winning. Within the virtual playground called the OASIS a lottery ticket of sorts is hidden, just waiting for a determined gamer to find their way there….